Introduction

When modding SSF2 its good to have an idea of what you would mod before you start working on your project. There are many different types of mods, but when it comes to SSF2, they usually fall into the following categories: Characters, Stages, Aesthetics (Menus, Windows, Icons), Engine. The bigger the mod you want to make, the more knowledge you’ll need to complete it.

Tools

Before you start your modding adventure you are going to need some tools to get started.

Adobe Animate

  • Adobe Animate (Required) - The 2018 and 2019 versions of Adobe Animate is preferred by the community but all the newer versions should work. This allows you to create .swf file (more on file structure later on)

Text Editor (Preferred)

A text editor is more useful for engine modders than Character/Aesthetics modders, as engine modding involves working with more complex code and files.

  1. VS Code - Visual Studio Code is a code editor optimized for building and debugging applications. Check out Debugging SSF2 In VScode.

  2. Sublime Text Editor - Sublime Text is a shareware cross-platform source code editor.

  3. Notepad++ - A very lightweight source code editor. Great for quick edits.

Source Control (Required)

  • GitHub Account - “GitHub is an Internet hosting service for software development and version control using Git”

  • GitHub Desktop - “Whether you’re new to Git or a seasoned user, GitHub Desktop simplifies your development workflow.”

  • Git - “Git is a free and open-source distribu`ted version control system “

Important

Note that you only need GitHub Desktop or Git to manage the source control. If you are new to git it’s highly recommend that you use GitHub Desktop.

AIR SDK (Required)

  • AIR SDK 33.1 - Adobe AIR is a cross-platform runtime system currently developed by Harman International.

SSF2 Independent Developer Kit (Required)

  • SSF2 IDK - SSF2 Independent Developer Kit is a dev environment that has all the files and tools needed for you to start modding. Most major mods SSF2 Delta, SandBox, Project PS, FMC etc where made using the IDK.

Important

Talk to a team member to about acquiring the SSF2 IDK.

Next

File Structure - Gives an overfiew of how the file structure works in SSF2