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  • Reference

Reference¶

  • API Reference
    • SSF2API
    • SSF2Asset
    • SSF2BaseAPIObject
    • SSF2Beacon
    • SSF2Camera
    • SSF2Character
    • SSF2CollisionBoundary
    • SSF2CustomMatch
    • SSF2CustomMenu
    • SSF2CustomMode
    • SSF2Enemy
    • SSF2Event
    • SSF2GameObject
    • SSF2GameTimer
    • SSF2Item
    • SSF2Platform
    • SSF2Projectile
    • SSF2Stage
    • SSF2Target
    • SSF2Utils
  • Engine Reference
    • AI
    • AttackDamage
    • AttackData
    • AttackObject
    • AttackObject with a constructor that takes a parameter name of type String. The class has several instance variables
    • (also known as member variables or fields) that are used to store different properties of an attack in a video game. These properties include things like the name of the attack, refresh rate, attack delay, cancel conditions, movement properties, invincibility, armor, hit effects, and sound effects.
    • AttackState
    • Beacon
    • Character
    • CharacterData
    • Collision
    • CustomMatch
    • GameTimer
    • HitBoxAnimation
    • HitBoxCollisionResult
    • HitBoxManager
    • HitBoxProcessor
    • HitBoxProcessorNode
    • HitBoxSprite
    • InteractiveSprite
    • InteractiveSpriteStats
    • ItemData
    • ItemGenerator
    • Projectile
    • ProjectileAttack
    • ReplayData
    • StageData
    • StageSetting
    • Stats
    • Target
    • TargetTestTarget
    • Item

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