Reference¶
- API Reference
- Engine Reference
AIAttackDamageAttackDataAttackObjectAttackObject with a constructor that takes a parameter name of type String. The class has several instance variables(also known as member variables or fields) that are used to store different properties of an attack in a video game. These properties include things like the name of the attack, refresh rate, attack delay, cancel conditions, movement properties, invincibility, armor, hit effects, and sound effects.AttackStateBeaconCharacterCharacterDataCollisionCustomMatchGameTimerHitBoxAnimationHitBoxCollisionResultHitBoxManagerHitBoxProcessorHitBoxProcessorNodeHitBoxSpriteInteractiveSpriteInteractiveSpriteStatsItemDataItemGeneratorProjectileProjectileAttackReplayDataStageDataStageSettingStatsTargetTargetTestTargetItem