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Index
Index
Symbols
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A
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B
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C
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G
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H
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I
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P
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R
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S
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T
Symbols
(also known as member variables or fields) that are used to store different properties of an attack in a video game. These properties include things like the name of the attack, refresh rate, attack delay, cancel conditions, movement properties, invincibility, armor, hit effects, and sound effects.() (class)
A
AI() (class)
AttackDamage() (class)
AttackData() (class)
AttackObject with a constructor that takes a parameter name of type String. The class has several instance variables() (class)
AttackObject() (class)
AttackState() (class)
B
Beacon() (class)
C
Character() (class)
CharacterData() (class)
Collision() (class)
CustomMatch() (class)
G
GameTimer() (class)
H
HitBoxAnimation() (class)
HitBoxCollisionResult() (class)
HitBoxManager() (class)
HitBoxProcessor() (class)
HitBoxProcessorNode() (class)
HitBoxSprite() (class)
I
InteractiveSprite() (class)
InteractiveSpriteStats() (class)
Item() (class)
ItemData() (class)
ItemGenerator() (class)
P
Projectile() (class)
ProjectileAttack() (class)
R
ReplayData() (class)
S
SSF2API() (class)
SSF2API.getAPIVersion() (SSF2API method)
SSF2API.getCharacters() (SSF2API method)
SSF2API.getProp() (SSF2API method)
SSF2API.getUID() (SSF2API method)
SSF2API.print() (SSF2API method)
SSF2API.signal() (SSF2API method)
SSF2Asset() (class)
SSF2BaseAPIObject() (class)
SSF2Beacon() (class)
SSF2Camera() (class)
SSF2Character() (class)
SSF2CollisionBoundary() (class)
SSF2CustomMatch() (class)
SSF2CustomMenu() (class)
SSF2CustomMode() (class)
SSF2Enemy() (class)
SSF2Event() (class)
SSF2GameObject() (class)
SSF2GameTimer() (class)
SSF2Item() (class)
SSF2Platform() (class)
SSF2Projectile() (class)
SSF2Stage() (class)
SSF2Target() (class)
SSF2Utils() (class)
StageData() (class)
StageSetting() (class)
Stats() (class)
T
Target() (class)
TargetTestTarget() (class)